Rust types can be very verbose, RefCell<Optional<Rc<Vec<Node>>>>
And lifetime specifiers can be jarring. You have to think about how the function will be used at the declaration site. For example usually a function which takes two string views require different lifetimes, but maybe at call site you would only need one. It is just more verbose.
C++ has a host of complexities that come with header/source splits, janky stdlib improvements like lock_guard vs scoped_lock, quirky old syntax like virtual = 0, a lack of build systems and package managers.
> Rust types can be very verbose, RefCell<Optional<Rc<Vec<Node>>>>
Anything in any language can be very verbose and confusing if you one-line it or obfuscate it or otherwise write it in a deliberately confusing manner. That's not a meaningful point imo. What you have to do is compare what idiomatic code looks like between the two languages.
C++ has dozens of pages of dense standardese to specify how to initialise an object, full with such text as
> Only (possibly cv-qualified) non-POD class types (or arrays thereof) with automatic storage duration were considered to be default-initialized when no initializer is used. Each direct non-variant non-static data member M of T has a default member initializer or, if M is of class type X (or array thereof), X is const-default-constructible, if T is a union with at least one non-static data member, exactly one variant member has a default member initializer, if T is not a union, for each anonymous union member with at least one non-static data member (if any), exactly one non-static data member has a default member initializer, and each potentially constructed base class of T is const-default-constructible.
For me, it's all about inherent complexity vs incidental complexity. The having to pay attention to lifetimes is just Rust making explicit the inherent complexity of managing values and pointers thereof while making sure there isn't concurrent mutation, values moving while pointers to them exist, and no data races. This is just tough in itself. The aforementioned C++ example is just the language being byzantine and giving you 10,000 footguns when you just want to initialise a class.