Ah those vectors..
I loved them too. During that era I got to try some kind of flight simulator on a Silicon Graphics. Smoooth shapes, extremely high resolution, must have been lots of tiny triangles, and nice shading. I remember thinking, this is the future, can’t wait to get this in personal computers!
Nah, instead almost two decades of muddy lores textures on lopoly models.
I guess now we are finally there, with raytracing in games. But I would still like to see the nontextured aesthetic make a comeback.