It's really not that hard to ray trace the voxels instead of using rasterization and allows for way higher voxel counts.
https://dubiousconst282.github.io/2024/10/03/voxel-ray-traci...
So many of these voxel engines suck, but it appears that this person totally nailed it. Bravo
I’ve been using Voxel Max for the last couple weeks to draw voxel art for a game and it’s incredible.
I’ll have to try some of my assets out in this engine.
didn't find any video so: https://www.youtube.com/watch?v=sRL_RU7-jfc
Not to be confused with Bonxai (Fast, hierarchical, sparse Voxel Grid)
https://github.com/facontidavide/Bonxai
Is there some connection between Voxel grids and Bonsai trees that I'm missing??
Nice project, this tutorial was also helpful for a hobby volumetric data display routine. Cheers =3
"I Optimised My Game Engine Up To 12000 FPS" ( https://www.youtube.com/watch?v=40JzyaOYJeY )
the look and aesthetic of some of your screenshots is awesome. reminds me of ultima online in the best way possible.
It's like looking into the future, will there be a point where you can just render the entire scene in voxels at high enough res where it's indistinguishable from modern 3d graphics?
very cool
The author mentions simplicity in their Readme. I would be very interested to read their journey and some of the decisions they made where they preferred simplicity. More of this please !