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Bonsai: A Voxel Engine, from scratch

237 pointsby jesse__last Tuesday at 6:06 AM43 commentsview on HN

Comments

another_twistlast Tuesday at 8:57 AM

The author mentions simplicity in their Readme. I would be very interested to read their journey and some of the decisions they made where they preferred simplicity. More of this please !

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xyzsparetimexyzlast Tuesday at 10:31 AM

It's really not that hard to ray trace the voxels instead of using rasterization and allows for way higher voxel counts.

https://dubiousconst282.github.io/2024/10/03/voxel-ray-traci...

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dustbunnyyesterday at 1:48 AM

So many of these voxel engines suck, but it appears that this person totally nailed it. Bravo

tyleolast Tuesday at 12:19 PM

I’ve been using Voxel Max for the last couple weeks to draw voxel art for a game and it’s incredible.

I’ll have to try some of my assets out in this engine.

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javantannalast Tuesday at 8:35 AM

btw the license is nuts

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tim-fanlast Tuesday at 11:08 PM

Not to be confused with Bonxai (Fast, hierarchical, sparse Voxel Grid)

https://github.com/facontidavide/Bonxai

Is there some connection between Voxel grids and Bonsai trees that I'm missing??

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Joel_Mckaylast Tuesday at 9:27 AM

Nice project, this tutorial was also helpful for a hobby volumetric data display routine. Cheers =3

"I Optimised My Game Engine Up To 12000 FPS" ( https://www.youtube.com/watch?v=40JzyaOYJeY )

https://github.com/vercidium-patreon/meshing

dirtybirdnjyesterday at 12:52 AM

the look and aesthetic of some of your screenshots is awesome. reminds me of ultima online in the best way possible.

It's like looking into the future, will there be a point where you can just render the entire scene in voxels at high enough res where it's indistinguishable from modern 3d graphics?

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blastrolast Tuesday at 3:57 PM

very cool