I am very impressed a benchmark I like to run is have it create sprite maps, uv texture maps for an imagined 3d model
Noticed it captured a megaman legends vibe ....
https://x.com/AgentifySH/status/2001037332770615302
and here it generated a texture map from a 3d character
https://x.com/AgentifySH/status/2001038516067672390/photo/1
however im not sure if these are true uv maps that is accurate as i dont have the 3d models itself
but ive tried this in nano banana when it first came out and it couldn't do it
> however im not sure if these are true uv maps that is accurate as i dont have the 3d models itself
also in the tweet
> GPT Image 1.5 is **ing crazy
and
> holy shit lol
what's impressive if you don't know if it's right or not (as the other comment pointed out, it is not right)
> however im not sure if these are true uv maps
I can tell you with 100% certainty they are not. For example, Crash doesn't have a backside for his torso. You could definitely make a model that uses these as textures, but you'd really have to force it and a lot of it would be stretched or look weird. If you want to go this approach, it would make a lot more sense to make a model, unwrap it, and use the wireframe UV map as input.
Here's the original Crash model: https://models.spriters-resource.com/pc_computer/crashbandic... , its actual texture is nothing like the generated one, because the real one was designed for efficiency.