It's actually not that low-level! It doesn't really get into hardware specifics that much (other than showing what's possible across different HW) or stuff like what's optimal where.
And it's quite a bit simpler than what we have in the "modern" GPU APIs atm.
It's actually not that low-level! It doesn't really get into hardware specifics that much (other than showing what's possible across different HW) or stuff like what's optimal where.
And it's quite a bit simpler than what we have in the "modern" GPU APIs atm.