Thanks! A highly configurable Previz2Image model would be a fantastic addition. I was literally just thinking about this the other day (but more in the context of ControlNets and posable kinematic models). I’m even considering adding an early CG Poser blocked‑out scene test to see how far the various editor models can take it.
With additions like structured prompts (introduced in BFL Flux 2), maybe we'll see something like this in the near future.