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p_lyesterday at 7:47 AM1 replyview on HN

My understanding is that pipelines in Vulkan still matter if you target certain GPUs though.


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m-schuetzyesterday at 7:53 AM

At some point, we need to let legacy hardware go. Also, WebGL did just fine without pipelines, despite being mapped to Vulkan and DirectX code under the hood. Meaning WebGPU could have also worked without pipelines just fine as well. The backends can then map to whatever they want, using modern code paths for modern GPUs.

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