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flohofwoelast Wednesday at 10:17 AM1 replyview on HN

> Also, WebGL did just fine without pipelines, despite being mapped to Vulkan and DirectX code under the hood.

...at the cost of creating PSOs at random times which is an expensive operation :/


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m-schuetzlast Wednesday at 10:39 AM

No longer an issue with dynamic rendering and shader objects. And never was an issue with OpenGL. Static pipelines are an artificial problem that Vulkan imposed for no good reason, and which they reverted in recent years.

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