logoalt Hacker News

theandrewbaileyyesterday at 12:52 PM1 replyview on HN

> Also the other cores will do useful gameplay work so one CPU core for the GPU is ok.

In the before times, upgrading CPU meant eveything runs faster. Who didn't like that? Today, we need code that infinitely scales CPU cores for that to remain true. 16 thread CPUs have been around for a long time; I'd like my software to make the most of them.

When we have 480+Hz monitors, we will probably need more than 1 CPU core for GPU rendering to make the most of them.

Uh oh https://www.amazon.com/ASUS-Swift-Gaming-Monitor-PG27AQDP/dp...


Replies

bullenyesterday at 4:45 PM

I'm 60Hz for life.

Maybe 120Hz if they come in 4:3/5:4 with matte low res panel.

But that's enough for VR which needs 2x because two eyes.

So progress ends there.

16 cores can't share memory well.

Also 15W is peak because more is hard to passively cool in a small space. So 120Hz x 2 eyes at ~1080 is limit what we can do anyways... with $1/KWh!

The limits are physical.