Yeah. I spent many years getting paid to write C, these days I don't write C (even for myself) but I do write Rust.
I write bugs, because I'm human, and Rust's compiler sure does catch a lot more of my bugs than GCC used to when I was writing C all day.
Stronger typing a big part of why this happens. For example in C it's perfectly usual to use the "int" type for a file descriptor, a count of items in some container and a timeout (in seconds? milliseconds? who knows). We could do better, but we usually don't.
In idiomatic Rust everybody uses three distinct types OwnedFd, usize and Duration. As a result while arithmetic on ints must work in C, the Rust compiler knows that it's reasonable to add two Durations together, it's nonsense to add a Duration to a size, and all arithmetic is inappropriate for OwnedFd, further it's also not reasonable to multiply two Durations together, a Duration multiplied by an integer makes sense and the other way around likewise, but 5 seconds multiplied by 80 milliseconds is nonsense.