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delusionallast Thursday at 5:42 AM2 repliesview on HN

Transpiling shaders is what most game engines have done for a decade now. Everybody thinks it's stupid in that field as well, but there is no viable alternative.


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hnuser123456last Thursday at 3:39 PM

MS/NV are trying to start a program to pre-compile shaders for common hardware configurations and games/engines, and simply download them to clients.

https://devblogs.microsoft.com/directx/introducing-advanced-...

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ZiiSlast Thursday at 11:48 AM

I think it was the most game engines once they adopted Direct 3D 8; so over two decades now.