About 8 years in, Escape Team steadily keeps growing, which surprises me (I didn’t add any new missions for about 5 years):
It‘s making about $700 on iOS and $300 on Android, solely from $2.99 IAPs for the later missions in the game (the first 2 missions are free).
I think a main reason for this is that escape rooms (and games) don’t „saturate“: you play them only once, because then you know the solutions. So another escape room (place, game, app) doesn’t cannibalize the market - it may rather strengthen the others by fostering it as a group activity.
I also put 0$ into ads- it solely spreads itself by being a group activity (3-5 people are best) and through its mission editor (people can make their own missions, used in school and for birthdays etc).
Curious to see where it goes next!
The link to your community built missions is down.