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lucraftlast Thursday at 11:28 AM1 replyview on HN

The basic mechanics look like very standard type of puzzle mechanics (e.g. Sokoban) that have been in many games over decades.


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christophiluslast Thursday at 12:24 PM

He hired a level designer who also wrote a Sokoban game. (Can’t remember the name, but it was free and web-based, IIRC.) That game had some really great, unique ideas in it, and I’d be shocked if the new Blow game was bog standard.

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