This reads as if the process and the finished work are somehow separable. If your code is a mess that you hate working on, it seeps through to your design and your design process. I too had a brief period where, for example, I thought dynamic typing lessens friction, but in reality it just causes massively more friction down the line. Many people never get to go down the line, so that is fine for them, but not me.
>This reads as if the process and the finished work are somehow separable. If your code is a mess that you hate working on, it seeps through to your design and your design process.
I didn't say anything about hating working on the code, but every example of game code I've seen has been a mess, even in games that are considered well designed. So I have to disagree - the process and finished work often are separable. What are ports if not an example of that?