If a decade worth of cost of living is considered minimal resources, successful indie games wouldn't be so disproportionately Scandinavian
>If a decade worth of cost of living is considered minimal resources
Compared to the mainstream AAA game cost it's less than minimal, it's pocket change.
And it's not like somebody handed him that money, he made it creating and selling games earlier.
>If a decade worth of cost of living is considered minimal resources
Compared to the mainstream AAA game cost it's less than minimal, it's pocket change.
And it's not like somebody handed him that money, he made it creating and selling games earlier.