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kibwenlast Thursday at 1:39 PM3 repliesview on HN

It's been about 15 years since I played it, but I recall the writing in Braid being memorably shallow, clumsy, and pretentious (with the grand twist at the end being that they guy who spent the whole game acting like a clingy stalker was actually a clingy stalker this whole time).


Replies

klik99last Thursday at 6:28 PM

The actual story wasn’t anything special, but I thought how it told the story through mechanics was really well done. It wasn’t the first to do that but did it a larger scope than anything else at the time.

entropicdrifteryesterday at 2:30 AM

That wasn't the real twist, the real twist is that it was all an allegory for the Manhattan Project

klausalast Thursday at 2:33 PM

I very deliberately did not say anything about my opinion about the quality of writing in Braid (and I think replaying it again wouldn’t do it any favors) ;)

But I do think that the writing was fairly central to the intended experience and design of the game.