I would put The Witness somewhere very high on the list of most impressive games of all time. This is despite it being the only first person game to ever give me motion sickness (a common experience -- the crosshair and adjustable FOV that were added via an update helped a little but not completely), me not generally having the patience for this type of puzzle game, and not even playing it all the way to the end.
There's a pivotal moment where (assuming you find it at all, which isn't a given) your entire perception of the game world flips around, and walking back through environments you've already explored you're now perceiving them in a completely new way. The closest thing from fiction I can think of is the big reveal in Fight Club, in that it puts the entire plot in new light, except in The Witness the flip is basically unrelated to any of the "content" of the game. Very very impressively done.
It's weird that people seem to really have latched on to some off-the-cuff remarks Blow made on stream about not being an atheist (even though he also called out the false dichotomy between naive atheism and literal interpretation of Christianity). Blow has been open about his experiences with meditation practice and its influence on his game design, and I think it shows. I'm not personally a huge fan of the type of games he makes, but the thing he seems to be aiming for in his use of the medium are interesting enough that I'm definitely going to pay attention.