> Some people don't have the luxury of preaching for whatever ideals they have without a need to release anything in 10 years
Wait, how did they gain this "luxury"? Are they trust fund babies or something?
Or did they earn their big stash of money by producing "garbage" and now retroactively are preaching ideals that they themselves didn't follow or what?
This line of "criticism" doesn't make any sense whatsoever.
After all both in question live off money they've made and/or are making from their (arguably) uncompromised quality work.
That is to say their uncompromised quality work has directly resulted in them being able to not release anything for close to 10 years, and practice their ideals in software they ship even if the "shipping" takes 10 years to do.
It would be more fair to say, that most people don't have the craftmanship and skill (and not the luxury) to be able to produce high quality work and software that enables them the so called "luxury".
Just to be clear, your comments are implying everyone who doesn't write everything from scratch is shipping garbage.
Ignoring how misinformed that opinion is, I would say The Witness is a very compromised game. Maybe if less focus went into the technical aspect, it could've been better.
>Or did they earn their big stash of money by producing "garbage" and now retroactively are preaching ideals that they themselves didn't follow or what?
In the JBlow case - yes, he made his money using C++. So far, he hasn't shown that using Jai is particularly productive for software engineering.