> If your goal is the economic return that making a game will (hopefully!) provide, this is understandable
I don't know why the conversation always devolves into this. How it goes is "John cares about quality, everyone else only cares about money"
Choosing to prioritize art, story, and gameplay over raw execution speed does not mean you only care about money. It means you care about having a good game. That doesn't mean you can't do both, but if you have a time restriction, it's a completely reasonable trade off to make. Especially if your users won't even notice.
I would rather devs make games for people playing them, not for web devs who have Electron baggage.