There's plenty of examples there of multiple games per studio. Hard to get public into per "team". Teams are mutable within a studio and devs roll off and onto other teams.
Arguably teams are tied to and only ever ship a single game so I'm not really sure what you're arguing at this point.
There's plenty of examples there of multiple games per studio. Hard to get public into per "team". Teams are mutable within a studio and devs roll off and onto other teams.
Arguably teams are tied to and only ever ship a single game so I'm not really sure what you're arguing at this point.