Doesn't seem to work in Mobile Safari - anyone know the intended status of mobile support? I found one relevant ticket but it was closed in 2020: https://github.com/magcius/noclip.website/issues/10
In a similar vein, but for Old School RuneScape, is https://osrs.world/
This one is kept up-to-date with the state of the game world. Even includes full NPC locations and animations.
This even has a way to make flyover animations: https://github.com/magcius/noclip.website/wiki/Studio
This is cool. I recently bought a GameCube and a few games, it’s just as fun and engaging as I remember it being as a kid. The graphics aren’t as “good” as modern games but if a game was fun 20 years ago it’s still fun now… nothing about the game changed. Just our expectations. And the modern game industry is beyond saving at this point outside of a few independent studios.
Noclip's creator Jasper has some great deep-dive video essays on game deconstructions over on their yt channel, as well: https://www.youtube.com/@JasperRLZ
This is actually wild. I have no idea how this works. Does it somehow emulate the rendering engine of each of these games to render the map? The water in Half-Life 2: Lost Coast is just how I remember it. Very cool.
I started learning Blender recently to have a play with throwing something on my blog with Three.js (we're a long way from that), but I appreciate now how you want to remove as much geometry as possible that isn't visible to the user to give the impression it's all very much there and solid, but presents the actual bare minimum to look right[0].
Anyone got example of levels with cool stuff hidden outside of the player area that can't be accessed while clipping is enabled? I remember some stone tablet with credits, in some game, in an "Aztec" area/level many, many years ago, don't remember which game though.
[0]https://noclip.website/#mkwii/beginner_course;ShareData=APu}e9y:oa8[qXpUFsE~WAK4bQ!l|bUooMfUPaItV]lVR9GC@bT{ZRK936MkWP
What a lovely hit of nostalgia on this cold winter morning. Thanks for sharing this, and thanks to the people who made it. Cruising through Besaid Village and Ironforge brought back some strong memories. I could hear the music in my head even though the room was silent.
The GTA:SA data must be ripped from the remake as it is missing the easter egg on the back of this sign:
One of my favorite parts of Mario 64 was being able to angle the camera to see behind walls and get unexpected camera angles. With 3d games being new, it was really cool at the time. Nintendo really seemed to go with a technically imperfect camera that allowed for great gameplay.
The Portal 2 renders were genuinely surprising. Crazy what we can do in a browser today
Wow. Just... wow. Didn't think I'd get to head back to Pilotwings 64 and fly around those maps anytime soon. Or TF2, or HalfLife. Very, very cool.
Oh, that is SO cool. I love that, I love that! This was everything I hoped it would be. Thank you for this amazing stuff. Truly immersive imagination inspiration :)
What a treasure of a website. I can't imagine the effort put into this.
I have to say i really love this :D damn i could spend hours here ! I really hope nintendo will not end up suing the living s** out of them.
Great project !
Mario Kart 8 Deluxe -> Bell Cup -> GBA Ribbon Road is my favorite, you can see how small the track is compared to the whole room and how much detail there is out of bounds!
Hey it's even got Infra! An underrated gem I imagine many on HN would love.
Wow, what a throwback!
Interesting to see the speed at which levels load.
The old N64 levels are almost instant, and still look amazing.
I wish there were some of the Metal Gear or Monster Hunter maps.
This brings back soo much nostalgia.. cool website.
Some previous discussions:
2023 https://news.ycombinator.com/item?id=37043934
this is sick, these games were like my 3rd space, my digital world as a kid. Nice website.
Amazing resource for game dev! Specifically level design. So many great titles in there.
Now, that's something where I would consider dusting off the old VR headset if it had such a mode.
Just WOW
genuinely laughed out loud when i saw the t-posing NPCs in the Half-Life levels. really sells it.
wow incredible job ! it's a very nice idea.
Yeah I know this website! Its one of my favourites.
AMAZING WEBSITE
Enabled webgl/webgpu and it still doesn't work on my end with Librewolf
Ah yes, copyright infringement simulator.
Kidding aside it's really cool, it's insane to me that one can just download the entire map of Most Wanted to their browser in seconds. Some of these maps would make great webgl case studies for shaders and rendering, they're reproduced really well. Also god were they efficient in those days, any polygon that can't be seen from ground level is just removed from the mesh entirely instead of culled at runtime.
I'm glad to have seen this before Nintendo's lawyers load their book throwing catapults.
Every time I stumble upon this I end up losing an hour.
The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours.
In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're really working overtime to leverage vertex colours to add variety to the textures and help blend texture edges.
People refer to N64's blurry textures as its signature look, but I think what Rare did with vertex colours is really what most people think when they remember back to the N64.
(Would love to see GoldenEye or Perfect Dark maps added to this site.)