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groundzeros2015yesterday at 2:56 AM1 replyview on HN

Blow falls into a classic engineering mistake of marketing the challenge or effort to make something (audio logs everywhere) and not the end experience.

Note that when masters like Steve Jobs do it, they mention it very quickly, or they mention the ideals of craftsmen ship, rather than the actual process.


Replies

TwitBaryesterday at 2:07 PM

Essentially Braid Anniversary edition. Huge effort for someone to just say “oh so just Braid Remastered?” In general from his streams you learn that so much goes wrong during the slog that is video game development. Hire failures. Contractors billing $$$ and writing 1-2 LOC. Devs rage quitting. Platform optimization. Even a suicide (not just an employee but someone close). They do all this work and dropped the ball on marketing despite betting the future of the company on its reception, but even failing that I think it was clear to a normal person (which can be hard to reach out to and interact with) that there was no appetite for this game.