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Making a game on a custom bytecode VM in 7 days and 3kB

81 pointsby laurentlblast Friday at 1:00 PM13 commentsview on HN

Comments

vegabookyesterday at 6:20 PM

It's incredibly satisfying to see the polar opposite of the usual LLM/superDB/K8/CICD/Cloud/Container/Crapola corpobloat we hear about on this site all the time, namely a tiny piece of handcrafted code, ironically produce something infinitely more aesthetically beautiful, and intellectually interesting from an almost artisan engineering perspective.

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jstriebyesterday at 5:13 PM

The rest of the games submitted to this very interesting, somewhat niche game jam (including my own entry) are here:

https://itch.io/jam/langjamgamejam/entries

There were some really impressive submissions in spite of the short time frame!

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NooneAtAll3yesterday at 6:44 PM

Reminds me of https://js13kgames.com/ where people managed to do a whole air sim in 13kb (out of many other things)

PaulHouleyesterday at 4:12 PM

Such a beautiful technique for shoehorning straight out of the 1970s! See also

https://en.wikipedia.org/wiki/CHIP-8

and

https://en.wikipedia.org/wiki/SWEET16

It seems so un-FORTRAN that DEC had a FORTRAN compiler for the PDP-11. that was based on a stack machine and then later built an FP accelerator specialized to accelerate the stack machine. It was a straggler but I'm still trying to track down a circa 1992 article from Dr. Dobb's Journal where someone used virtual machine techniques to unbreak the broken i860 and make a good FORTRAN compiler.

nsxwolfyesterday at 3:37 PM

What's that overall filter that covers the view? Is it supposed to look like a late 80s passive matrix color LCD screen?

Edit: Thanks for the downvote, guess I shouldn't have paid any attention to this post at all?

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