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squigzyesterday at 2:25 PM0 repliesview on HN

> "1400 puzzles" rubs me the wrong way, like soulless open world games that brag about having hundreds of hours of content. A large part of what makes a truly exceptional game isn't volume of content, it's editing and curation.

There's a lot of people for whom what you're talking about is in fact a huge draw. Everyone likes different types of games, and that's fine; I don't really think we're at risk of losing one to the other :)

I'd also put forward that you can still make open-world games with 100s of hours of content that are still truly exceptional - look at Red Dead Redemption 2, for example.