logoalt Hacker News

bojanglesloveryesterday at 10:58 AM1 replyview on HN

We fixed this, please try again, also if anyone knows how to run a Three.js shader without exploding people's laptops I am very open to suggestions.


Replies

nextaccounticyesterday at 2:32 PM

curiously other pages with three.js demos at the landjng page like svelteflow.dev/ doesn't have this issue

i think the trick is to not attempt to render at each frame (that is, don't try to provide something similar to a game engine). just render it based on user input, like the page I linked