That's all I've found as well, but, personally, I find that a bit unclear, for a couple of reasons. First, are they saying that the game itself can use generative AI, but it can't be used in the development of the game? So that would mean that if the game itself generates random levels using a generative AI approach, that's allowed, but, if I were to use that same code to pre-generate and manually modify the levels, that wouldn't be allowed because I'm now using generative AI as part of the development process? I.e., I can create a game that itself is a generative AI, but I can't use that AI I've built as part of the development of a downstream game?
And, second, what counts as generative AI? A lot of people wouldn't include procedural generative techniques in that definition, but, AFAIK, there's no consensus on whether traditional procedural approaches should be described as "generative AI".
And a third thing is, if I use an IDE that has generative AI, even for something as simple as code completion, does that run afoul of the rule? So, if I used Visual Studio with its default IntelliCode settings, that's not allowed because it has a generative AI-based autocomplete?
That's all I've found as well, but, personally, I find that a bit unclear, for a couple of reasons. First, are they saying that the game itself can use generative AI, but it can't be used in the development of the game? So that would mean that if the game itself generates random levels using a generative AI approach, that's allowed, but, if I were to use that same code to pre-generate and manually modify the levels, that wouldn't be allowed because I'm now using generative AI as part of the development process? I.e., I can create a game that itself is a generative AI, but I can't use that AI I've built as part of the development of a downstream game?
And, second, what counts as generative AI? A lot of people wouldn't include procedural generative techniques in that definition, but, AFAIK, there's no consensus on whether traditional procedural approaches should be described as "generative AI".
And a third thing is, if I use an IDE that has generative AI, even for something as simple as code completion, does that run afoul of the rule? So, if I used Visual Studio with its default IntelliCode settings, that's not allowed because it has a generative AI-based autocomplete?