Yeah but which 3%? It's important.
There are a lot of Steam gamers with 5 games in their library who log on once a month. There are a few Steam gamers with 5000 games in their library who are permanently logged in. There's folks who play one game obsessively, and folks who tinker around with many games.
I'm willing to bet that the 3% are the kind of people who buy a lot of games.
I'd love to see that "what percentage of games have been bought by people on which platform?" metric. I think it'd be a lot more than 3% on Linux, even if you count Steam Deck as a separate platform.
I think you'd lose that bet. The kind of people who buy a lot of games are also the people who are not going to be tolerant of game compatibility issues on Linux; they want to play the game, not futz with their OS.
I agree. Would be fascinating how that 3% breaks down. Although excluding the SteamOS/steam deck users that desktop segment drops to about 2.25%, seeing how 25% of Linux installs are steamOS.
I think SteamOS being available for PC and promoted by Valve could be a game changer. It provides a trusted and familiar pathway for a different way of doing things. But while it would perhaps reduce Windows installs, I can't see it help grow a user base of DIY linux tinkerers, if that is of any importance. I can kind of see it being a bit like Android makes the majority of phone users linux users, but not entirely sure what that means for linux desktop.