I'm going to try and avoid lifetimes entirely. They're great in Rust! But I'm going to a higher level spot.
I'm totally unsure about async.
Right now there's no heap memory at all. I'll get there :) Sorta similar to Rust/Swift/Hylo... we'll see!
So if you don't have a garbage collector, and you don't have manual memory management, and you don't have lifetimes... What do you have?
So if you don't have a garbage collector, and you don't have manual memory management, and you don't have lifetimes... What do you have?