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scuff3dtoday at 2:02 AM1 replyview on HN

In Rust you can have structs with any number of methods defined on them, which is functionally not that different from a class. You get interface like behavior with traitsz and you get encapsulation with private/public data and methods.

Does inheritance really matter that much?


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reactordevtoday at 3:13 AM

Yes it does. Unless I can attach a trait to a struct without having to define all the methods of that trait for that struct. This is my issue with interfaces and go. I can totally separate out objects as interfaces but then I have to implement each implementation’s interface methods and it’s a serious chore when they’re always the same.

For example: Playable could be a trait that plays a sound when you interact with it. I would need to implement func interact for each object. Piano, jukebox, doorbell, etc. With inheritance, I write it once, add it to my class, and now all instances of that object have interact. Can I add instance variables to a trait?

This saves me time and keeps Claude out of my code. Otherwise I ask Claude to implement them all, modify them all, to try to keep them all logically the same.

I also don’t want to go type soup in order to abstract this into something workable.

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