I think it was a time before the vintage feels for CRTs really. Sure, there were greybeards naysaying the coming of the LCD due to motion artefacts and smearing but the rest of users just wanted something high-res and flicker-free.
It’s less the feels (though the glow from a CRT in a dark room is entirely different from an LED) and more that the games especially were designed for the bleed and flow that CRTs have.
It’s similar to how subpixel antialiasing really depends on the screen design and what order the colors are in.
The pixelated 8bit aesthetic is more reminiscent of early emulators in LCD than how it actually was “on hardware”.
When LCDs arrived it was not only greybeards not liking them. I certainly wasn't old enough for that title - but for a while, CRT screens were just so much better! Those early panels (at least the ones I saw) were horrible, sooo slow, totally muted colors and minimal viewing angles.