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neomantratoday at 4:02 AM2 repliesview on HN

This is true for simple UDP, but reliable transports are often built over UDP.

As with anything in computing, there are trade-offs between the approaches. One example is QUIC now widespread in browsers.

MoldUDP64 is used by various exchanges (that's NASDAQ's name, others do something close). It's a simple UDP protocol with sequence numbers; works great on quality networks with well-tuned receivers (or FPGAs). This is an old-school blog article about the earlier MoldUDP:

https://www.fragmentationneeded.net/2012/01/dispatches-from-...

Another is Aeron.io, which is a high-performance messaging system that includes a reliable unicast/multicast transport. There is so much cool stuff in this project and it is useful to study. I saw this deep-dive into the Aeron reliable multicast protocol live and it is quite good, albeit behind a sign-up.

https://aeron.io/other/handling-data-loss-with-aeron/


Replies

wronextoday at 9:21 AM

There is also ENet which is used in a lot of games (that is, battle tested for low latency applications.)

https://enet.bespin.org

nospicetoday at 6:13 AM

Strictly speaking, you can put any protocol on top of UDP, including a copy of TCP...

But I took parent's question as "should I be using UDP sockets instead of TCP sockets". Once you invent your new protocol instead of UDP or on top of it, you can have any features you want.