Kernel level anti-cheat with trusted execution / signed kernels is probably a reasonable new frontier for online games, but it requires a certain level of adoption from game makers.
This is a part of Secure Boot, which Linux people have raged against for a long time. Mostly because the main key signing authority was Microsoft.
But here's my rub: no one else bothered to step up to be a key signer. Everyone has instead whined for 15 years and told people to disable Secure Boot and the loads of trusted compute tech that depends on it, instead of actually building and running the necessary infra for everyone to have a Secure Boot authority outside of big tech. Not even Red Hat/IBM even though they have the infra to do it.
Secure Boot and signed kernels are proven tech. But the Linux world absolutely needs to pull their heads out of their butts on this.
This is a part of Secure Boot, which Linux people have raged against for a long time. Mostly because the main key signing authority was Microsoft.
But here's my rub: no one else bothered to step up to be a key signer. Everyone has instead whined for 15 years and told people to disable Secure Boot and the loads of trusted compute tech that depends on it, instead of actually building and running the necessary infra for everyone to have a Secure Boot authority outside of big tech. Not even Red Hat/IBM even though they have the infra to do it.
Secure Boot and signed kernels are proven tech. But the Linux world absolutely needs to pull their heads out of their butts on this.