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ffsm8today at 4:48 AM4 repliesview on HN

The large file sizes are not because of bloat per-se...

It's a technique which supposedly helped at one point in time to reduce loading times, helldiver's being the most note-able example of removing this "optimization".

However, this is by design - specifically as an optimization. Can't really be calling that boat in the parents context of inefficient resource usage


Replies

flohofwoetoday at 10:32 AM

This was the the reason in Helldivers, other games have different reasons - like uncompressed audio (which IIRC was the reason for the CoD-install-size drama a couple of years back) - the underlying reason is always the same though, the dev team not caring about asset size (or more likely: they would like to take care of it but are drowned in higher priority tasks).

abustamamtoday at 4:53 PM

Interesting, today I learned!

thanksgivingtoday at 5:40 AM

We aren't talking about the initial downloads though. We are talking about updates. I am like 80% sure you should be able to send what changed without sending the whole game as if you were downloading it for the first time.

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SkiFire13today at 8:38 AM

Do you have some resource for people outside this field to understand what it's about?

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