> Balatro was one of the biggest games of last year, and I'm sure the tinkerability was a big catalyst to that
Not sure I agree on that point. Balatro is a great game and the mainstream success is warranted, but my gut tells me that the technical implementation was not the catalyst for that. Sure, Lua’s portability could have led to the cross-platform popularity, but a mainstream gamer does not tinker with and mod Balatro at all.
Yeah it is just a really easy to grasp game that pushes the right addiction buttons in our brain (see also the enormous success of megabonk)