"There’s no fun if you constantly lose, and you’ll always lose against a kid who spends half of their living day making sure they’re better than you in the game" is true, but hardly reality for the reasons I provided.
While I appreciate you leaving the value of competitiveness in the air... on the other hand, by defining it so purely, you've essentially resigned yourself from participating.
I'm curious what games have molded this perspective.
Any fast FPS shooter (CS, competitive TF2, COD and others), any RTS (LoL, Dota 2) to start with, if you're a bit older - MMORPG is essentially grind for 10 hours or pay someone else to boost you.