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djmipsyesterday at 7:45 PM5 repliesview on HN

Imagine as a creator slowing down your YouTube video before your upload to stretch out the content. That's what they did with Quake.


Replies

nine_kyesterday at 10:19 PM

The player speed in Doom is completely unrealistic, which is fun, but plays against immersion.

In Quake, the player speed is less insane, more in line with human abilities, and it makes Quake feel more real. BTW the same is true for System Shock, where the player is not a sprinter champion at all (but can obtain a skateboard, but this is another kettle of fish).

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bityardyesterday at 11:01 PM

I often go to YouTube to find teardowns and repair instructions. One thing I have run across is this niche where some guy out gal repairs something very slowly, over the course of an hour or two, with the mic gain cranked way up even though they say absolutely nothing the whole time. When I look at the channel, all the videos are the exactly the same and they have very high subscriber counts. I genuinely can't imagine who is watching these and why. But they must make a ton of money on the ad revenue.

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flaxyesterday at 10:22 PM

Every single YouTube video does this right now. They are all incredibly slow and take forever to get to the point (if there even is one).

I have heard this is because there's a magic duration number for monetization.

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JodieBenitezyesterday at 10:19 PM

Since kiddos play them at 1.5, you would actually get a normal video :-P

LarsDu88yesterday at 10:38 PM

Imagine walking around your 3d map hundreds of times on a slow ass computer looking for frame views that exceed 350 polygons. Must have been a pain in the ass.