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dmurraytoday at 12:59 AM1 replyview on HN

I don't understand what PVS is in this context, but it seems any attempt to completely automate this would struggle with false positives.

There might be >350 polys visible from weird camera locations, but if the player is never there in normal gameplay you don't care about them. If they do end up in such a weird position in one game in a thousand (say a rocket jump lifts them up to somewhere normally inaccessible) it's not the end of the world anyway, the game will just render slower for a few frames.


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Sharlintoday at 1:16 AM

PVS is the Potentially Visible Set, and yeah, it’s a conservative estimate of the polygons visible from the player’s current perspective.

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