> For the same reason I have decided I don't like fast travel in games.
I was playing Wing Commander, Privateer way back when (mid-1990's) and didn't realize that there were ways to travel faster. So I did the obvious: I pretended I was a trader on a long haul route, dug out some books and notebooks, and just did whatever until I arrived at my destination or was attacked by pirates. I loved the passive game play in the moment, but I didn't realize how much until about a decade later. That kinda ruined gaming for me in general since games tend to keep the player busy (even if they aren't action games).
In some respects, I think that slow travel offers a sense of authenticity to the game. Well, I should say to some games. Many games set out goals for players. It's obvious why. If there is nothing to accomplish, there is little sense of accomplishment. Yet goals also ruin things in my mind since there is an urgency to get things done to see what the outcome is. Of course, games also reward following up on that urgency. That's contrary to real life where you may be rewarded or you may have to wait upon the rewards.