https://x.com/vxunderground/status/2005008887234048091
Here's the word on the internet streets:
- THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. They're probably annoyed. I cannot go into full details at this time how it was achieved.
- A SECOND GROUP of individuals, unrelated to the FIRST GROUP of individuals, exploited a MongoDB instance from Ubisoft, using MongoBleed, which allowed them (in some capacity) to pivot to an internal Git repository. They exfiltrated a large portion of Ubisoft's internal source code. They assert it is data from the 90's - present, including software development kits, multiplayer services, etc. I have medium to high confidence this true. I've confirmed this with multiple parties.
- A THIRD GROUP of individuals claim to have compromised Ubisoft and exfiltrated user data by exploiting MongoDB via MongoBleed. This group is trying to extort Ubisoft. They have a name for their extortion group and are active on Telegram. However, I have been unable to determine the validity of their claims.
- A FOURTH GROUP of individuals assert the SECOND group of individuals are LYING and state the SECOND GROUP has had access to the Ubisoft internal source code for awhile. However, they state the SECOND GROUP is trying to hide behind the FIRST GROUP to masquerade as them and give them a reason to leak the source code in totality. The FIRST GROUP and FOURTH GROUP is frustrated by this
Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?
Nothing highlights how pointless e-sports items are more than a real dollar value for a player base of all of them. The entire global GDP is as an order of magnitude roughly $100 trillion. So this $340 trillion figure is 3.4 times planetary total economic output - meaning the theoretical value of Rainbow Six cosmetics exceeds what the entire human civilisation produces in a year. Multiple times over. You'd be valuing pixelated gun attachments higher than annual agricultural output across all nations, all manufacturing, all services, everything.
I bet it appears unchallenged at some point in a court (or insurance) document though.
This has the air of a parody spy caper where the various people who have broken in keep tripping over each other.
The source leak is really interesting, though. We don't often get to see game source, and it often has surprises in.
Can’t help but laugh a bit. Not a great day for Ubisoft. Hopefully this didn’t ruin the holidays for too many employees. That would absolutely suck to get a call in for this.
> Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?
Find out in the next episode of... Tales from Cyberspace!
The attackers better hope they fully hid their tracks - this is a bold hack, and such an level of overt cybercriminality with financial damages will result in a decade in prison if caught.
> Players across PC and console are being urged by the community to stay offline, as reports continue to surface of accounts receiving billions of in game credits, rare and developer only skins, and experiencing random bans.
Regardless if this is true or not, and how it works exactly, I find it an interesting scenario.
For players: should I go online to maybe get gifted tons of ingame valuables while risking a ban? It turns playing into a gamble.
If I take on the hackers' view, I would find it exciting to dish out rewards and punishment at random on a large scale.
At least it's webscale.
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I used to work for Ubisoft, though not on Siege- I have met and had detailed conversations with their lead architect though; truthfully I remember little of those conversations.
Regarding the second group and access to source code; this is unlikely for a combination of four reasons.
1) The internal Ubisoft network is split between “player stuff” (ONBE) and developer stuff.
2) The ONBE network is deny by default, no movement is possible unless its explicitly requested ahead of time, by developers, in a formal request that must be limited in scope.
3) ONBE to “developer network” connections are almost never granted. We had one exception to this on the Division, and it was only because we could prove that getting code execution on the host that made connections would require a long chain of exploits. Of course that machine did not have complete access to all of the git repos.
4) Not a lot of stuff really uses git internally. Operations staff and web developers prefer git strongly; so they use Git. But nearly every project uses Perforce. Good look getting a flow granted from ONBE to a perforce server. That will never happen.
Siege, like The Division, worked against Ubisoft internal IT policies to make the product even possible. (IT was punishingly rigid) but some contracts were unviolatable.
The last I heard, Siege had headed to AWS and had free dominion in their tenant, but it would need Ubiservices (also in AWS) and those would route through ONBE.
I’m not sure if much changed, since a member of the board is former Microsoft and has mandated a switch to Azure from the top… But I am certain that these policies would likely be the last to go.