>But if the transform is an animation this will actually look even worse
I wish they provided an example video of this since I can't visualize it. My natural thinking is subpixel antialiasing should look fine.
>the characters will jiggle as each glyph bounces around between different subpixel snappings and hints on each frame.
This shouldn't be a big issue unless your animation is slow and your subpixels are big.
The issue (i think) is that the animation is done post-rasterizing. So a translate of integer pixels is fine, but scale? Skew? Suddenly you have really visible colour fringing appearing out of nowhere.