But if, evolutionarily, there are only 20 common recurring threats that you need to fear (but each comes at some kind of cost, like you won't hunt in an area that would otherwise provide food), it would make sense to pass on those fears in a generational way. So the possible things come from a preset list that has evolved over millions of years, that recur over and over but only in specific times and places.
But if, evolutionarily, there are only 20 common recurring threats that you need to fear (but each comes at some kind of cost, like you won't hunt in an area that would otherwise provide food), it would make sense to pass on those fears in a generational way. So the possible things come from a preset list that has evolved over millions of years, that recur over and over but only in specific times and places.