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ChrisMarshallNYtoday at 3:57 PM6 repliesview on HN

I'm almost positive that it's because they want to make as many apps as possible VisionOS-friendly.

I suspect that they were rather shaken at how poorly AVP was received.


Replies

PufPufPuftoday at 7:26 PM

Remember when Windows 8 tried to make all desktop applications touch-friendly? The situation seems remarkably similar.

emchammertoday at 4:07 PM

I don’t want to wear one of those things on my face. I want a high-quality computer and phone. Apple executives are out to lunch.

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xp84today at 5:12 PM

It sounds plausible, but only in the shallowest “yeah, make ‘em look the same” way. Just like when they started shipping the Catalyst-based Mac apps of Messages, Photos, etc so that they’d look the same as the iOS apps (and no doubt so they could reuse some code from there instead of wasting developers on the Mac platform they hate).

It’s not as though anything about Liquid Glass makes a meaningful difference in usability.

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pjmlptoday at 5:04 PM

It would help if it wasn't 3500 dollars, they did not embrace games, and were expecting developers to buy such devices for so little return in development cost, released at a time most headsets were already on yet again going down on another VR headset cycle.

It was bound to fail since day one.

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glhaynestoday at 5:55 PM

I keep seeing this take lately and I don’t understand it at all because there is ~zero Liquid Glass in visionOS, including in visionOS 26.

ninkendotoday at 5:18 PM

I would be shocked if Apple was making any product decisions to benefit visionOS at the expense of anything else. It’s so abundantly clear that the vision pro was a failure, it would be a horrible mistake to sacrifice anything to try and save it at this point. I think Apple is done with that experiment.