The website has come a long way, a good reminder for Santa to drop a donation.
Computer graphics needs more open education for sure. Traditional techniques are sealed in old books you have to go out of your way and find; Sergei Savchenko's "3D Graphics Programming Games and Beyond" is a good one. New techniques are often behind proprietary gates, with shallow papers and slides that only give a hint of how things may work. Graphics APIs, especially modern ones, make things more confusing than they need to be too. I think writing software rasterizers and ray tracers is a good starting point; forget GPUs exist.
Also, slight tangent, but there doesn't seem to be any contact method here other than Discord, which I find to be an immediate turn-off. Last time I checked, it required a phone number.
The donations page could use a link directly from the homepage too.
I can still remember a fellow student wanting to know how to write a 3D computer game, the professor being stumped, and my chiming in w/
>Get Foley & Van Dam from the library
noting it should be available to check out, since I'd just checked it back in.
Several new editions since:
https://www.goodreads.com/book/show/5257044-computer-graphic...