I don't see any reason for something like `rootcause` to become foundational. Most errors are a linear chain and that's good enough for most use cases.
It's correct to say that `std::error::Error` does not support a tree of errors. But it is incorrect to say what you said: that it's pointless and doesn't allow error accumulation. It's not pointless and it does provide error accumulation. Saying it doesn't is a broad overstatement when what you actually mean is something more precise, narrow and niche.
There's a semantics discussion about whether progressively adding context to errors (forming an error chain) counts as "error accumulation" or if error accumulation means collecting several errors that occurred and returning that to the caller. But at this point I think you understand what I meant and I understand your meaning.
I do think that `std::error::Error` is mostly pointless. That's a value judgment, and reasonable people can disagree.
I've tried to argue that, it can create bigger problems then it solves. It's a trait that only exists on platforms with `std`. That itself is pretty nasty and if you care at all about platforms that aren't like that, you're taking on a lot of build complexity. If you really need this why not just make your own `trait HasCause` which is like a subset of `std::error::Error` functionality, and simply doesn't require `std`?
I'll list a number of things that I've experienced coworkers being confused about around the `std::error::Error` trait.
1) Why does it require `Display` and then not use it?
2) Displaying it is very simple: `format!("{err}")`. If you want to format the error and it's chain of causes, actually using the `std::error::Error` functionality, the recommended way was to use yet another experimental `error_chain` library. When should we actually do that? When is that appropriate?
Now we have a place where there's two different ways to do the same thing (display an error). Additionally there is controversy and churn around it.
In a large project, most developers will be completely ignorant about the second more obscure possibility. And in most projects, you don't really need two ways to format an error. So I tend to do the friendliest thing for developers. There is only one way, and it is Display, which 100% of rust developers know about, and I avoid using `std::error::Error`.
I understand that there's a bright shiny future that people hope it's headed for, where everything around `std::error::Error` is easy and obvious, and we have powerful flexible expressive ergonomic error handling. I was excited about that like 7 years ago, now I just kinda want to change the channel. I'm glad some people still find some benefit in the small improvements that have occurred over time... and I hope in 8 more years there's more to the story than where we are today.