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pixelpoettoday at 12:28 AM0 repliesview on HN

Good show, this is how I recommend doing it and have been teaching it for years.

It's quite unfortunate that basically everyone thinks 3D graphics necessarily implies rasterisation and using someone else's API, and I feel extremely lucky to have taught myself in a time when you could trivially display images by direct memory access (mode 13h), and to have focused on ray tracing instead of rasterisation.