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jayd16today at 1:13 AM2 repliesview on HN

I think the major problem with Unity is they're just rudderless. They just continue to buy plugins and slap in random features but it's really just in service of more stickers on the box and not a wholistic plan.

They've tried and failed to make their own games and they just can't do it. That means they don't have the internal drive to push a new design forward. They don't know what it takes to make a game. They just listen to what people ask for in a vacuum and ship that.

A lot of talented people at Unity but I don't expect a big change any time soon.


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whstltoday at 11:39 AM

I've seen it happening time and time again in similar companies, and this is a symptom of a problem at the upper levels, which means it won't change.

C-level set goals are abstract and generic, or sometimes plain naive, and this is often coming from generic requests from the board or VCs.

"Hire as many developers as you can, even if there's no work right now", a Softbank request.

"Don't build, just acquire similar products", from a Brazilian capital management that ended up killing that company.

"Kill this team, their product doesn't sell. I don't care if all our other product depends on theirs", from Francisco Partners.

Employees who stay can't really rock the boat, so it self-selects for non-boat-rocking people. Rockstars who stay must adapt or suffer. Eventually you get so many bad people that you do layoffs.

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reactordevtoday at 1:36 AM

The talent left ship years ago. The core engine’s graphics team is all that’s really left.

They also hired Jim Whitehurst as CEO after the previous CEO crapped the bed. Then Jim left as he just didn’t understand the business (he’s probably the one responsible for the “just grab it from the store” attitude). Now they have this stinking pile of legacy they can’t get rid of.

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