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fooblasterlast Monday at 5:18 AM1 replyview on HN

I find this all very cool, but why is this useful for game engine scripting. anyone know?


Replies

fwsgonzolast Monday at 8:24 PM

It's designed to be low-latency enough that calling into the scripting solution is not considered a high cost. With something like Lua you're likely to hold back a lot, as it has a really high entry/exit cost, and the same is true for calling out to the host. libloong has 40x lower latencies.