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et1337today at 4:51 PM1 replyview on HN

Performance is one issue with C#: https://sampruden.github.io/posts/godot-is-not-the-new-unity...


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joha4270today at 5:22 PM

I don't see how this article could possibly support the argument that C# is slower than GDScript

It compares several C# implementations of raycasts, never directly compares with GDScript, blames the C# performance on GDScript compatibility and has an strike-out'ed section advocating dropping of GDScript to improve C# performance!

Meanwhile, Godot's official documentation[1] actually does explicitly compare C# and GDScript, unlike the the article which just blames GDScript for C#'s numbers, claiming that C# wins in raw compute while having higher overhead calling into the engine

[1]: https://docs.godotengine.org/en/stable/about/faq.html#doc-fa...

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