I personally don't enjoy the MyObject? typing, because it leads to edge cases where you'd like to have MyObject??, but it's indistinguishable from MyObject?.
E.g. if you have a list finding function that returns X?, then if you give it a list of MyObject?, you don't know if you found a null element or if you found nothing.
It's still obviously way better than having all object types include the null value.
Different language, but I find this Kotlin RFC proposing union types has a nice canonical example (https://youtrack.jetbrains.com/projects/KT/issues/KT-68296/U...)
inline fun <T> Sequence<T>.last(predicate: (T) -> Boolean): T {
var last: T? = null
var found = false
for (element in this) {
if (predicate(element)) {
last = element
found = true
}
}
if (!found) throw NoSuchElementException("Sequence contains no element matching the predicate.")
@Suppress("UNCHECKED_CAST")
return last as T
}
A proper option type like Swift's or Rust's cleans up this function nicely.Your example produces very distinguishable results. e.g. if Array.first finds a nil value it returns Optional<Type?>.some(.none), and if it doesn't find any value it returns Optional<Type?>.none
The two are not equal, and only the second one evaluates to true when compared to a naked nil.
Well, in a language with nullable reference types, you could use something like
fn find<T>(self: List<T>) -> (T, bool)
to express what you want.But exactly like Go's error handling via (fake) unnamed tuple, it's very much error-prone (and return value might contain absurd values like `(someInstanceOfT, false)`). So yeah, I also prefer language w/ ADT which solves it via sum-type rather than being stuck with product-type forever.
I like go’s approach on having default value, which for struct is nil. I don’t think I’ve ever cared between null result and no result, as they’re semantically the same thing (what I’m looking for doesn’t exist)
> E.g. if you have a list finding function that returns X?, then if you give it a list of MyObject?, you don't know if you found a null element or if you found nothing.
This is a problem with the signature of the function in the first place. If it's:
Whether T is MyObject or MyObject?, you're still using nullpointers as a sentinel value; The solution is for FindObject to return a result type; where the _result_ is responsible for the return value wrapping. Making this not copy is a more advanced exercise that is bordering on impossible (safely) in C++, but Rust and newer languages have no excuse for it