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larussoyesterday at 4:36 PM1 replyview on HN

When ever I hear and see Mono Game I think back at the time I decided to dig a bit into XNA. I was a huge Xbox 360 fan and liked the idea of the indie platform they tried to setup. At the time the decision moving from Flash was either XNA in c# or Unity. Back then Unity used JS as a scripting engine. I wanted nothing to do with that. I also thought that MS is a saver bet. Well XNA is dead but the legacy lives on in parts in MonoGame. Unity well, would have been a better choice. But in end I had to work with Unity anyways be it not as a game developer implementing game logic.


Replies

pepperballyesterday at 5:04 PM

As many, I got into programming as young boy thank to video games.

I remember one year, someone bought me an old book on game development. It was a book using DirectX 3.0. To this day, that was probably the most intimidating programming books I’ve ever read. I remember hearing about XNA at the time and it just made so much more sense to me.

I’ve tried a few times to get back into game development, but I don’t like most big engines. The opinionation of them doesn’t square with how my non-game dev mind wants to model things, and I’m too retarded for the math/physics involved in rolling your own engine.

I did briefly toy with monogame though during a period where I was unemployed. It certainly had me the most comfortable as someone who’s career prior had been enterprise .Net crap.

At this point though, game dev seems extremely tedious. I have much more interest in game design. I’ve considered picking up genetic coding just to try it out for that purpose.